Joined: 24 Nov 2008 Posts: 308 Location: Portland, Or.
Sarcanis wrote:
Wolf-Witch: Is Beastmark supposed to be usable only once per turn or can you, say, use all of your actions on turn 1 to transform a bunch of werewolves in your starting area?
Once per turn. It is a power action for the Wolf-Witch, not a free action.
Wolf-Witch: Is Beastmark supposed to be usable only once per turn or can you, say, use all of your actions on turn 1 to transform a bunch of werewolves in your starting area?
Once per turn. It is a power action for the Wolf-Witch, not a free action.
Cool. So...
Beastmark Also give an adjacent friendly Werewolf showing the Change or Transform powers on its dial a move action. Instead of moving either monster, execute all effects of that power as though that monster had slain a victim.
Curse-Bearers have Teamwork, which says, "as per the Multi Attack power in HeroClix". Are we talking about Duo Attack (Pack Attack) or Hypersonic Speed option 2 (Tentacles!)?
With the Changeling plot twist, does the victim get removed from the game only on a result of 5 or 6 or does that part happen regardless of the die roll?
Joined: 24 Nov 2008 Posts: 308 Location: Portland, Or.
Sarcanis wrote:
Curse-Bearers have Teamwork, which says, "as per the Multi Attack power in HeroClix". Are we talking about Duo Attack (Pack Attack) or Hypersonic Speed option 2 (Tentacles!)?
Oops, I meant Duo Attack.
Sarcanis wrote:
With the Changeling plot twist, does the victim get removed from the game only on a result of 5 or 6 or does that part happen regardless of the die roll?
It always gets removed.
Sorry I didn't reply sooner- game-mastering is eating up all of my spare time- and a good chunk of my brain...
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