These questions might sound dumb but I'm very confused on a few things. First question, I looked at the FAQ for August 07 and It says to remove the sentence "A monster that rescues a victim is also blooded. So my question is, monsters that rescues can no longer frenzy because they can't get blooded from victims? Second question is how does moving work around corners, doorways, and blocking terrain. I've been playing it that you can't cut around corners and you must go around blocking terrain without going around the corners of it and you must go thur doorways rather can cut a corner. Last question Can you frenzy multiple times from only one slain/rescued victim?
These questions might sound dumb but I'm very confused on a few things.
It's okay. We're friendly to newbies.
AngryBogle wrote:
First question, I looked at the FAQ for August 07 and It says to remove the sentence "A monster that rescues a victim is also blooded. So my question is, monsters that rescues can no longer frenzy because they can't get blooded from victims?
Yep, easy to get confused with that. If you look at your keywords on your handy-dandy monster cards, there's one and only one keyword that switches the monster's gobbling of the pog (victim) from "slaying" to "rescuing", and that keyword is "Guardian". For a moment, ignore "slaying"/"rescuing". The actual movement of the physical pieces is that when you move a figure onto a victim, and if no other player foils that though use of plot twist, you take that pog off the map, and put it onto that monster's card. Once any figure's card has at least 1 victim on it, that monster is blooded (no matter what keyword it is), and may frenzy as per how frenzy works.
AngryBogle wrote:
Second question is how does moving work around corners, doorways, and blocking terrain. I've been playing it that you can't cut around corners and you must go around blocking terrain without going around the corners of it and you must go thur doorways rather can cut a corner.
Probably easiest to explain when there's a map to reference. Using this link, go to the hyperlink for Castle Ruins (2007 Con Exclusive). If you look at K18-L18 and O18-P18, there's the blocking terrain in reference. If your figure is at L17, and wants to move into that water terrain, it can move to M18, and then to L19-M19-N19 as the player sees fit. Cutting corners around walls and blocking terrains is perfectly allowable. Now looking at Camp Crystal lake map from the Freddy vs. Jason action pack, looking at the door at B5-B6, a game piece (eitehr victim, minion or figure) can enter or exit that building through that door from A5 to B6, no harm, no foul. Can also exit B6 to C5, and from C6 to B5, no problem.
AngryBogle wrote:
Last question Can you frenzy multiple times from only one slain/rescued victim?
Forgetting again "slaying"/"rescuing", and going with what I noted above, once any figure's card has at least 1 victim on it, that monster is blooded (no matter what keyword it is). There are very few game effects that would remove that victim from the monster's card, but I don't believe that being blooded is lost when the pog is lost. But regardless, if the monster is blooded, it can frenzy to its blackest heart's content.
_________________ Eat, drink & be merry... for Cthulu will rise up from R'yelth to devour us all!
The bit from the FAQ you quote only makes sense in conjunction with another line from the FAQ [what Mesch was implying] being "page 25: Replace the first sentence of the page, "A monster that has slain a victim is blooded.", with "A monster that has a victim token on it's card is blooded."
But that's also important to note, because it corrects the third part of Mesch's answer. A monster that has no victim on its card is not Blooded [unless it has the Blooded power], regardless of whether or not it did at one time have a victim on there.
As for your corner stuff, I hafta say I have no idea what your question actually is, so I hope Mesch answered it.
_________________ Warning: Jokes about Seagal will not be tolerated.
AngryBogle: No problem... Brother Uberman's two cents also should help explain the blooded concpet better, and if Brother Sarcanis's attached picture referenceing movement is what you were asking about in conjunction with my explainations, then all the better.
_________________ Eat, drink & be merry... for Cthulu will rise up from R'yelth to devour us all!
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum