Is it true? There are no Rookie, Experienced, or Veteren in Nightmares? If that is true, then I guess there will be new 90+ figures for that or what?
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Ranks (Rookie, Experienced, Veteran, Unique, LE) will still exist in Nightmares. But there will not be full REVs of each character. So instead of getting an REV of Mime Monster we'll only get a Rookie OR Experienced OR Vet Mime Monster.
The colored rings are gone, but rank will still be indicated on the monster card.
The set size is being reduced to 60. But that's now 60 different monsters instead of 96 models of 48(?) different monsters.
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Basically, instead of having REV ranks of each monster, the REV system will represent the rarity of figures, much like how most other games use a common/uncommon/rare system.
Basically, instead of having REV ranks of each monster, the REV system will represent the rarity of figures, much like how most other games use a common/uncommon/rare system.
No, it won't.
The rarity scheme is changing from 1-6 to C/U/R/SR - Super Rare. The colored tabs will represent the rarity of the figures.
The rank scheme is not changing at all other than it is no longer indicated on the figure/base. Monsters will still have a REVU rank.
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The rarity and what have you is fine... Whatevs. The only thing with me [it's not a problem, per se] is that the experience level is totally arbitrary and completely meaningless for our game. In Heroclix, sure, it's flavour, but what is it saying for us? A whole lot of nothin', outside of licensed characters. BUt still, they need a way to basically mark who's NOT Unique, and this is as good a way as any.
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I'm glad to hear that WizKids decided to go this way. I like how it worked out for Avengers and the rarity system actually makes sense.
I don't like how it's made the SR figs so hard to get.
Well.... technically, the SR figs are just as easy to get as before, only now you have to buy 30% more unwanted doubles to get them, and the boosters cost more. So there ya go.
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And that's not actually a function of the new rarity scheme anyway. Rather it's a function of the new set distribution (60 figs vs. 96). SRs are no more rare (on a piece per piece basis) then Uniques were under the old system.
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Joined: 23 Mar 2007 Posts: 325 Location: Silver Spring, MD
Uberman wrote:
Well.... technically, the SR figs are just as easy to get as before, only now you have to buy 30% more unwanted doubles to get them, and the boosters cost more. So there ya go.
RIght. Technically, schmechnically. EBay prices tell a different story.
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well it looks as tho we will have to battle the dials on horrorclix now, and since there will be 60 new horrorclix, i'm gonna have to thin out the heroclix, oh well.
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Joined: 10 Mar 2007 Posts: 294 Location: West Sussex
Aahz wrote:
Ranks (Rookie, Experienced, Veteran, Unique, LE) will still exist in Nightmares. But there will not be full REVs of each character. So instead of getting an REV of Mime Monster we'll only get a Rookie OR Experienced OR Vet Mime Monster.
The colored rings are gone, but rank will still be indicated on the monster card.
The set size is being reduced to 60. But that's now 60 different monsters instead of 96 models of 48(?) different monsters.
Thats what i meant- i just couldnt say it right. i think its 40- 28 normal, 12 unique
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So I did some quick number crunching, real armchair accounting here, but here's now it breaks down:
Strictly speaking, playing the odds, luck on your side a bit but not a lot, mathematically you should be able to get a full set of Freakshow out of 36 boosters. I mean, that'd never actually happen in the real world, but rarity set up as it is this is how it should work. After breaking down what you would have gotten, you'd have 144 figures, 48 of which would be doubles. That's about 30% of your total purchase as doubles, meaning that a cost per "new" figure is 1.5 market value [that's sort of a meaningless stat, as you still keep all your doubles, but regardless]. Or, alternately, 30% of your purchase is on something you already have, and, for the sake of pessimism, don't need.
Now, under the new rarity model, you STILL need to get 36 boosters, as Super-Rares are still billed at one-per-3 boosters. However, boosters being as they are and the set size being what it is, you'll end up with 180 figures... 120 of which are doubles. A whopping 66% of your purchase is doubles. So our per "new" figure cost is now up around 3 times what you're actually paying for it. Or, to put it another way, your redundant purchases will outweigh your "needed" purchases by 200%. All told, you're 2 times LESS likely to get what you need out of a booster under the new model. Not to mention around 84 of those doubles will be repeats of the 16 common figures.
And, best of all, boosters now cost more! This sorta squeaked by everyone without anyone noticing how much more set-collectors were actually gonna hafta spend...
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Basically, instead of having REV ranks of each monster, the REV system will represent the rarity of figures, much like how most other games use a common/uncommon/rare system.
No, it won't.
The rarity scheme is changing from 1-6 to C/U/R/SR - Super Rare. The colored tabs will represent the rarity of the figures.
The rank scheme is not changing at all other than it is no longer indicated on the figure/base. Monsters will still have a REVU rank.
Sorry, that's the way someone on the WizKids forum explained it to me.
I'm actually glad to hear to the otherwise, though.
Joined: 22 Mar 2007 Posts: 249 Location: I'm in your house. Call me.
The question that was raised about the REVs is a good one. In an action pack, like the Predators set, it was okay having a single rank per monster, as we could easily see how this ranked their relative power outside of mere point value. Traditionally, a higher level of experience seems to have given a point break on stats and powers, so that a veteran monster may cost more than a rookie, but you get better per-point value (at least in theory, given that some veterans just aren't worthwhile. That's beside the point).
Near as I can tell, the new system just gives designers an out to make the point calculation even more arcane, and essentially give a break to whomever they happen to feel like. If the designers were planning backstory for the monsters in addition to stats, that would be one thing, but I seem to recall that the flavor text is more or less attached after the fact. I guess it's just kind of weird to me.
As for the price for figures, all that calculation may mean something to people who are strictly collecting and not playing, but in terms of getting usable pieces, I don't see a problem. It's still approximately $2 per figure, and having duplicate figures can be useful for a game where you are building armies of 'em. Heck, if 66% of your purchase includes extras you don't want but that I don't have (since I'm not likely to buy more than one brick), I'm pretty sure we can work something out that makes us both happy.
Continuing my almost stream-of-consciousness babbling, I'm going to hop on the topic of names: I hope the monsters keep more to the semi-generic names of the earlier sets, rather than the personalized, character names the Vets have in Freakshow. I like having a Nosferatu commanding an army of razorvixens and bloodvamps, with his pet frothweiler at his side. One of my players enjoys naming his slashers after famous serial killers and occasionally (and unnervingly) after his opponent. Having a few 'named' characters in the army tends to feel kind of weird, at least when they're not uniques.
That's my babble for tonight.
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I still say we need a creepy little girl. I want a figure so creepy I'm afraid to turn my back on it.
Joined: 10 Mar 2007 Posts: 294 Location: West Sussex
I dislike duplicates, even different experience levels, which is one reason apart from money that i prefer to buy a few boosters and the rest of the set in a single of each model. I like collecting but playing is important and i like playing games but it doesnt bother me if its playability is useless but the sculpt is good. I also prefer the more generic names as that was on thing that made the uniques unique.
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