Throughout the day I keep hearing songs that are played in the Geiko Caveman commercials. By George, the advertisements have been working and that cotton-picken’, dang- blasted catch phrase “so easy a Caveman can do it” got stuck in my head. Because of that, I am now forced to share this with you in the form of a scenario.
A lot of the scenarios I have been doing recently have been very involved so, in comparison, this one is very light.
Enjoy the complete silliness.
They are lost in time. Neanderthal is a breed of man thought to have evolved into what is modern man today. Or so we thought. Recent discoveries have show, Neanderthal (or the cavemen) did not evolve but instead were killed off by modern man’s primitive ancestors. What the Ice Age couldn’t do, Homo erectus completed.
What scientist didn’t know could kill them. The caveman had lived. The three young Neanderthal children survived mysteriously frozen in ice. They were discovered by a group of Russian scientist in the 80’s, in a top secret operations known only to the highest levels of government. With the fall of the former Soviet Union this secret program lost funding and thus, these miracles of science disappeared.
Today they are living among us. These cavemen have somehow found their way to America and are living secret lives while privately are being tortured. Hugely popular cute, harmless television ads running offend and humiliate them. They are pushed to the point of snapping. Now these Neanderthals are going to make the current evolution of Homo erectus pay for their ancestors hand in destroying their clan.
Destroy the opposing army.
Per standard rules.
300 point army. Army must include R,E,V (if possible) of the Wildman/ Wildman of Borneo (Freakshow). He is the Neanderthal for this scenario.
Per standard rules.
“So easy a caveman could do it.”- This special ability only applies to figures with the name Wildman. When a figure with the name Wildman is attacking another Wildman, ignore this special ability. When this Monster makes an attack against a target opposing monster, modify its attack value by +1 for each other Wildman that has made an attack (successfully or not) against that target during this turn.
Eliminate the opposing army,
Or time expires.
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