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Virlulent Lycanthropy... or why do I have fleas?

 
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Virlulent Lycanthropy... or why do I have fleas?
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MEsch1974
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Post Virlulent Lycanthropy... or why do I have fleas? Reply with quote
Background- Disease, like any other organism, has its ebb & flow, where it is virulent and spreads to epidemic proportions, and others when it is dormant, almost forgotten, like H1N1 bird flu. This is true not just for the mundane, but the fantastic, and this includes lycanthropy!

Objective- Stop the spread of lycanthropy! ...or not... Twisted Evil

Army Size- 400 to 600 recommended. One player should play werewolves; SubPlot: Lycanthropy is a bonus crypt PT for this player. Opposing player(s) gain +100 points for build total & +1 PT for the crypt.
Optional- all players can play werewolves, but are of competing clans...

Time Limit- 60 minutes (optional).

Map- Any Horrorclix map (with the requisite victim blood spots).
Optional- a retrofitted Heroclix map with the blood spots added in a "fair" manner. Recognizing here that "fair" here is HIGHLY subjective...

Setup- 6 victims, 6 werewolf minions; mixed together. Twisted Evil

Special Scenario Rules- If the non-werewolf player reveals a werewolf minion during the suspense phase, the werewolf minion is friendly to the werewolf player. The non-werewolf player may NOT select another victim. In the "werewolves vs. werewolves" variant, the werewolf minions are to be marked according to player-control. Non-werewolf players may have multiple copies of the PT Reversion Serum; which can be used to revert werewolf minions to regular victims.

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Eat, drink & be merry... for Cthulu will rise up from R'yelth to devour us all!

STAMPEDE roll 6 on D6: 08/05/11 vs. Dire Werewolf

Current trade list here

References here

Keeping the fAith.

Last edited by MEsch1974 on Wed Apr 06, 2011 8:39 am; edited 1 time in total
Tue Feb 22, 2011 6:08 pm View HorrorClixer's profile Send private message Phoogle Map
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Remz
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Post Reply with quote
Very nice MEsch.
Why does the opposing army (non-werewolf) gain +100 points towards to total army build?

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Tue Feb 22, 2011 6:55 pm View HorrorClixer's profile Send private message Phoogle Map
godzilla
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Post Reply with quote
I like it

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Wed Feb 23, 2011 6:49 am View HorrorClixer's profile Send private message Phoogle Map
MEsch1974
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Post Reply with quote
Remz wrote:
Very nice MEsch.
Why does the opposing army (non-werewolf) gain +100 points towards to total army build?

Because the victim pool is cut in half & seeded with 6 Werewolf minions that are friendly to the Werewolf player.

@godzilla: Thanks, brother! Cool

_________________
Eat, drink & be merry... for Cthulu will rise up from R'yelth to devour us all!

STAMPEDE roll 6 on D6: 08/05/11 vs. Dire Werewolf

Current trade list here

References here

Keeping the fAith.
Wed Feb 23, 2011 8:28 am View HorrorClixer's profile Send private message Phoogle Map
Remz
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Post Reply with quote
But this - "Non-werewolf players may have multiple copies of the PT Reversion Serum; which can be used to revert werewolf minions to regular victims." - should balance things out, partner. I know it's optional, but they are still allowed to pack multiples of one single card in their crypt.

....I'd definitely want to be a human in this scenario.

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The Hordes I collect

All Hallows Set - under constuction - Feel free to contibute
Wed Feb 23, 2011 8:37 am View HorrorClixer's profile Send private message Phoogle Map
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godzilla
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Post Reply with quote
I like it

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Gravedigger, when you dig my grave... make it shallow... so I can feel the rain.-Willie Nelson
Wed Feb 23, 2011 10:43 am View HorrorClixer's profile Send private message Phoogle Map
MEsch1974
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Post Reply with quote
Remz wrote:
But this - "Non-werewolf players may have multiple copies of the PT Reversion Serum; which can be used to revert werewolf minions to regular victims." - should balance things out, partner. I know it's optional, but they are still allowed to pack multiples of one single card in their crypt.


True, but the Subplot: Lycanthropy could revert the reverted victims back to minions... Either way, I kind of just cranked it out off-the-top-of-my-head, and will freely admit that this needs to be play-tested.

Remz wrote:
....I'd definitely want to be a human in this scenario.

Hmmm... Really? I would lean myself towards the Werewolves, but what do I know? Like I said, I freely admit that this needs to be play-tested. Wink

_________________
Eat, drink & be merry... for Cthulu will rise up from R'yelth to devour us all!

STAMPEDE roll 6 on D6: 08/05/11 vs. Dire Werewolf

Current trade list here

References here

Keeping the fAith.
Thu Feb 24, 2011 12:40 pm View HorrorClixer's profile Send private message Phoogle Map
Remz
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Post Reply with quote
*man-hugs*

It's very good and I will play-test on my next opportunity!

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All Hallows Set - under constuction - Feel free to contibute
Thu Feb 24, 2011 1:21 pm View HorrorClixer's profile Send private message Phoogle Map
MEsch1974
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Post Reply with quote
Word. Let me know how it plays out.

_________________
Eat, drink & be merry... for Cthulu will rise up from R'yelth to devour us all!

STAMPEDE roll 6 on D6: 08/05/11 vs. Dire Werewolf

Current trade list here

References here

Keeping the fAith.
Thu Feb 24, 2011 7:27 pm View HorrorClixer's profile Send private message Phoogle Map
MEsch1974
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Post Reply with quote
Edit in red.

_________________
Eat, drink & be merry... for Cthulu will rise up from R'yelth to devour us all!

STAMPEDE roll 6 on D6: 08/05/11 vs. Dire Werewolf

Current trade list here

References here

Keeping the fAith.
Wed Apr 06, 2011 8:43 am View HorrorClixer's profile Send private message Phoogle Map
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